I will clean and optimize ai generated 3d models for games and real time

S
saintrod
S
saintrod
femi
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AI can generate impressive 3D models but most of them arent usable in real-time projects.


They come with:


excessive polygon counts

messy topology

broken UVs

inefficient structure


Thats fine for previews but not for actual use in games.


I take those AI generated assets and turn them into clean, optimized models that work smoothly in real time environments.


This is not just cleanup its performance focused restructuring.


What I improve:


reduce heavy polygon density without losing shape

clean and rebuild messy topology

fix UV mapping issues for proper texturing

remove unnecessary geometry and hidden errors

optimize mesh for real time rendering

prepare assets for stable use in engines


Your final model will be ready to use inside Unity or Unreal Engine without slowing down your project.


If your AI model looks good but performs badly or breaks when used Ill turn it into something reliable.

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a femi

femi

3D asset repair, cleanup and cross platform conversion specialist

  • DeReino Unido
  • Miembro desdemay 2026
  • Idiomas

    Inglés, Español, Alemán
Most 3D assets don’t fail because of design—they fail because they don’t work where you need them. A model might look fine, but won’t import correctly. An avatar might exist, but won’t upload. An AI mesh might be detailed, but completely unusable. That’s where I come in. I focus on fixing and converting 3D assets so they actually work across different platforms—whether that’s preparing a model for a game engine, making an avatar usable, or cleaning up files for printing. If something isn’t working, I’ll figure out why and fix it.