Hooriau

@hooriau
4.9(19)

Level 2

Creative Director and Unreal Expert

Pakistán
Punjabí, Hindi, Urdu, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to creative strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I also work and promote games. ... Lee más

Habilidades

h
hooriau
Hooriau
USD 25/hora
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Creación de prototipos
I will develop or fix unreal engine 5 cpp gameplay systems and gas
5.0(11)
Personalización
I will make gameplay systems and UI in unreal engine
5.0(3)

¿Quieres trabajar por horas?

Dile a Hooriau qué necesitas.

USD 25

/

hora

Experiencia laboral

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present • 2 yrs 1 mo

I lead the creative department with art direction, consumer research, and data-driven sales.

Mad_Cave Studios

Social Media Growth and Creative Strategist

Mad Cave Studios • Tiempo parcial

Jul 2026 - Sep 2026 • 2 mos

I manage and schedule posts across social media as well and give direction and concepts for posts that might trend, get wishlists, and do influencer outreach.

Associate Unreal Engine Game Developer

Ilham • Tiempo completo

Jan 2025 - Nov 2025 • 10 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

19 Reseñas
4.9

(18)
(0)
(1)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.9
  • Calidad de la entrega
    4.9
  • Valor de la entrega
    4.9
1-5 de 19 reseñas
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