Hooriau

@hooriau
4.9(15)

Level 1

Creative Director and Unreal Expert

Pakistán
Punjabí, Hindi, Urdu, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to brand strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I've worked with Dynamic Assets and KH Luxury Bags as a Brand and Creative Strategist... Lee más

Habilidades

h
hooriau
Hooriau
USD 15/hora
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Personalización
I will integrate playfab login, economy, and live ops for unreal engine
5.0(11)
Personalización
I will make gameplay systems and UI in unreal engine
5.0(2)

¿Quieres trabajar por horas?

Dile a Hooriau qué necesitas.

USD 15

/

hora

Experiencia laboral

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present1 yr 7 mos

I lead the creative department with art direction, consumer research, and data-driven sales.

Associate Unreal Engine Game Developer

Ilham • Tiempo completo

Jan 2025 - Nov 202510 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

Unreal Engine C++ Developer

Moshpit Studio • Tiempo completo

Apr 2023 - Dec 20241 yr 8 mos

Engine Core & C++ Logic: Developed custom C++ subsystems to handle high-fidelity rendering and real-time data synchronization for live digital events. Advanced Rendering & Projections: Engineered bespoke projection mapping logic and managed complex screen-space rendering techniques within the Unreal pipeline. Custom Lighting Systems: Built C++ driven lighting controllers that allowed for dynamic, audio-reactive stage lighting and real-time DMX-style synchronization. Subsystem Integration: Integrated third-party SDKs and AWS cloud services to manage asset streaming and user authentication for thousands of concurrent viewers. Optimization: Refactored Blueprint logic into optimized C++ modules to maintain stable frame rates during heavy VFX and high-draw-call concert sequences.

15 Reseñas
4.9

(14)
(0)
(1)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.9
  • Calidad de la entrega
    4.9
  • Valor de la entrega
    4.9
1-5 de 15 reseñas
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