Hooriau

@hooriau
4.9(17)

Level 2

Creative Director and Unreal Expert

Pakistán
Punjabí, Hindi, Urdu, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to creative strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I also work and promote games. ... Lee más

Habilidades

h
hooriau
Hooriau
USD 15/hora
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Creación de prototipos
I will add or fix game servers, mechanics, and multiplayer in unreal engine
5.0(11)
Creación completa de videojuegos
I will do unreal engine gameplay systems, blueprints, and cpp mechanics
5.0(2)

¿Quieres trabajar por horas?

Dile a Hooriau qué necesitas.

USD 15

/

hora

Experiencia laboral

Mad_Cave Studios

Social Media Growth and Creative Strategist

Mad Cave Studios • Tiempo parcial

Jul 2026 - Present1 mo

I manage and schedule posts across social media as well and give direction and concepts for posts that might trend, get wishlists, and do influencer outreach.

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present1 yr 10 mos

I lead the creative department with art direction, consumer research, and data-driven sales.

Associate Unreal Engine Game Developer

Ilham • Tiempo completo

Jan 2025 - Nov 202510 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

17 Reseñas
4.9

(16)
(0)
(1)
(0)
(0)
Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.9
  • Calidad de la entrega
    4.9
  • Valor de la entrega
    4.9
1-5 de 17 reseñas
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