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zubairtanoli1

Zubair Ali

@zubairtanoli1

3D Artist

Pakistán
Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, I am Zubair, a Senior 3D Environment Artist & Generalist with AAA industry experience, including work with Epic Games and Quixel. I specialize in creating photorealistic 3D environments, cinematic lighting, and procedural assets for games, commercials, and animated series. My Toolkit: Unreal Engine, Maya, ZBrush, and Substance Painter, Rizom, I bring top-tier industry standards to every project. Let's build your next visual masterpiece... Lee más

Habilidades

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zubairtanoli1
Zubair Ali
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Revisa mis servicios

Fondos y entornos
I will create photorealistic unreal engine nature environments and level art
Fondos y entornos
I will create photorealistic unreal engine urban city environments

Porfolio

Experiencia laboral

Epic_Games

3D Environment and Asset Artist

Epic Games • Tiempo completo

Jan 2024 - Apr 2026 • 2 yrs 3 mos

Working as a 3D Artist in Pakistan, focusing on environment and lighting rendering. Contributing to high-quality projects using Unreal Engine and optimized pipelines for real-time and offline rendering.

Quixel

3D Environment and Asset Artist

Quixel • Tiempo completo

Apr 2021 - Dec 2023 • 2 yrs 8 mos

At Quixel, I specialized in processing and optimizing photogrammetry assets for the Megascans library. My work focused on cleaning raw scans, generating optimized low-poly geometry with multiple LODs, and projecting high-resolution details and textures for photorealistic results. I ensured perfect alignment between high-poly models and their corresponding LODs, and managed the final upload process with precise tagging and metadata. Additionally, I actively contributed to pipeline improvements, refining texture workflows and resolving projection errors to enhance overall asset quality.