My name is Nicolò Marinozzi. I am a 3D Artist with a two-year academic background in
“3D Artist for Videogames”, completed at "Istituto Design Palladio" in Verona (Italy).
Over the years I‘ve developed a solid knowledge in: 3D Modeling and Texturing (Hard Surface and Organic) , Asset management and importing into Unreal Engine/Unity, Texture baking from high-res to low-res models, optimizing textures with proper UV mapping, creating texture atlases and Trim, sculpting with Zbrush and a little bit of Animation and Rigging with Maya and Blender.... Lee más