I will do professional 3d models retopology and optimization for game or animation


Level 2
Acerca de este Servicio
High-poly model too heavy for games or animation? I offer professional retopology and optimization to make your assets game-ready.
What you get:
- Clean, quad-based retopology
- Optimized mesh for animation/rigging
- UV unwrapping with non-overlapping islands
- Reduced polycount with preserved details
- Ready for Unity, Unreal, or other engines
Why this gig?
- Perfect for 3D scans, sculpted characters, or dense CAD models.
- Ensures smooth performance in games, AR/VR, or animation.
- Delivered in FBX/OBJ/Blend formats.
Make your high-poly assets lightweight, efficient, and production-ready!
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Dmytro
Level 2
- DeUcrania
- Miembro desdedic 2019
- Responde aprox. en:1 hora
- Última entrega1 semana
Idiomas
Ucraniano, Inglés, Polaco
Otros servicios de Game Art que ofrezco
FAQ
Do you do both manual and automatic retopology?
I primarily use manual retopology for precision, with some semi-automated tools for efficiency.
What kind of models can you optimize?
Characters, props, environments, and scanned models.
Which software do you support?
Blender (primary), Maya, ZBrush, Unity, Unreal, 3ds Max (via FBX/OBJ exchange).
Do you bake maps (normal, AO)?
Yes, baking is included in Standard & Premium packages, or as Extra for Basic.

