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yussmed

Ghorib

@yussmed

3D Character Artist, CC4 and CC5, Blender and Maya

Reino Unido
Inglés, Francés, Español, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
I’m a 3D Character Artist specializing in character fixing, customization, and optimization using CC4, CC5, Blender, and Maya. I help repair mesh, topology, rigging, weight painting, and deformation issues for game, animation, and cinematic projects. I focus on clean, professional results and accurate work based on your references and requirements. THANKS. ... Lee más

Habilidades

y
yussmed
Ghorib
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Modelado de personajes
I will fix and optimize cc4 cc5 character in blender and maya
Modelado de personajes
I will retarget mixamo, rokoko and mocap animations to metahuman, cc4 and cc5

Porfolio

Experiencia laboral

Freelancing_Career

Freelancing Career

7 mos

CHARACTER RIGGER AND ANIMATOR

Jun 2026 - Present3 mos

Specialized in creating production-ready character rigs, facial rigs, retargeting, animation cleanup, and MetaHuman workflows using Blender, Maya, Character Creator (CC4/CC5), and iClone. Worked on game characters, cinematic animations, and digital avatars.

3D Character Artist, CC4, CC5, Blender & Maya

May 2026 - Present4 mos

I have experience working as a 3D Character Artist, specializing in character modeling, fixing, customization, rigging, and optimization. I work with Character Creator 4 (CC4), Character Creator 5 (CC5), Blender, and Maya to repair mesh and topology issues, improve body and facial deformation, fix skinning and weight painting, and prepare characters for games, animation, and cinematics. I work carefully from client references and focus on clean, functional, and professional character results.