
Ghorib
3D Character Artist, CC4 and CC5, Blender and Maya
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Experiencia laboral
Freelancing Career
7 mos
CHARACTER RIGGER AND ANIMATOR
Jun 2026 - Present • 3 mos
Specialized in creating production-ready character rigs, facial rigs, retargeting, animation cleanup, and MetaHuman workflows using Blender, Maya, Character Creator (CC4/CC5), and iClone. Worked on game characters, cinematic animations, and digital avatars.
3D Character Artist, CC4, CC5, Blender & Maya
May 2026 - Present • 4 mos
I have experience working as a 3D Character Artist, specializing in character modeling, fixing, customization, rigging, and optimization. I work with Character Creator 4 (CC4), Character Creator 5 (CC5), Blender, and Maya to repair mesh and topology issues, improve body and facial deformation, fix skinning and weight painting, and prepare characters for games, animation, and cinematics. I work carefully from client references and focus on clean, functional, and professional character results.