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yussmed

Ghorib

@yussmed

3D Character Artist, CC4 and CC5, Blender and Maya

Reino Unido
Inglés, Francés, Español, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
I am a passionate 3D character artist specializing in 3D character creation, character rigging, and game-ready character development. I work with MetaHuman, Character Creator 4 (CC4), CC5, iClone, Blender, Maya, Unreal Engine 5, and Unity to help bring characters to life for games, animation, and cinematic projects. I focus on clean rigging, realistic details, smooth deformations, and reliable results. My goal is to understand every client's vision, communicate clearly, and deliver quality work that meets their project needs. Let's bring your characters to life!... Lee más

Habilidades

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yussmed
Ghorib
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Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Modelado de personajes
I will fix rigging, weight painting, blendshapes, lip sync for metahuman cc4 cc5 iclone
Modelado de personajes
I will retarget mixamo, rokoko and mocap animations to metahuman, cc4 and cc5

Porfolio

Experiencia laboral

Freelancing_Career

Freelancing Career

11 mos

CHARACTER RIGGER AND ANIMATOR

Jun 2026 - Present • 5 mos

Specialized in creating production-ready character rigs, facial rigs, retargeting, animation cleanup, and MetaHuman workflows using Blender, Maya, Character Creator (CC4/CC5), and iClone. Worked on game characters, cinematic animations, and digital avatars.

3D Character Artist, CC4, CC5, Blender & Maya

May 2026 - Present • 6 mos

I have experience working as a 3D Character Artist, specializing in character modeling, fixing, customization, rigging, and optimization. I work with Character Creator 4 (CC4), Character Creator 5 (CC5), Blender, and Maya to repair mesh and topology issues, improve body and facial deformation, fix skinning and weight painting, and prepare characters for games, animation, and cinematics. I work carefully from client references and focus on clean, functional, and professional character results.