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yuriy_mikheev

Yuriy M

@yuriy_mikheev

Hard Surface modeler, Product Viz, CAD to Poly Engineering, AR and VR

Kirguistán
Ruso, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I create high-quality hard-surface 3D models for product visualization, marketing, and AR. With an engineering background, I focus on real-world accuracy: correct scale, clean topology, and functional details. What I do best: • Hard-surface modeling (appliances, electronics, furniture) • CAD-to-poly / reverse engineering • Mechanical animation (rigging + IK setups) • Photoreal rendering for e-commerce and advertising • AR-ready assets (.GLB/.USDZ + PBR materials) Software: 3ds Max (Corona/V-Ray), Blender, Substance Painter, AutoCAD, Fusion 360, Plasticity... Lee más

Habilidades

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yuriy_mikheev
Yuriy M
desconectado • 
Tiempo medio de respuesta: 12 horas

Revisa mis servicios

Modelado y renderizado 3D
I will create high quality 3d hard surface models and photorealistic renders

Experiencia laboral

Hard Surface Modeler, CAD-to-Poly, Mechanical Animation, AR/VR (Self-Employed / Remote)

Deep Sonar 3D • Trabajador autónomo

May 2018 - Present8 yrs

I create high-quality 3D models focused on hard surface modeling, product visualization, and mechanical animation. Thanks to my engineering background, I create models that are not only visually clear but also technically accurate—with correct proportions, a mechanically correct design, and a production-ready topology. What I do best: • Hard-surface modeling: Appliances, electronics, furniture, and other consumer goods. • CAD-to-poly/reverse engineering: Transforming CAD data into optimized, render-ready meshes. • Mechanical animation: Realistic movement with proper rigging and IK settings. • Photorealistic rendering: High-quality visualizations for e-commerce, advertising, and product launches. • AR optimization: Clean .GLB/.USDZ models with proper PBR materials for mobile devices and websites I create professional 3D models suitable for marketing, technical visualization, and real-world production. Software: 3ds Max, Blender, Substance Painter, AutoCAD, Fusion 360, Plasticity

Senior Design Engineer. Furniture Manufacturing.

Manufacturing & Design Studio • Tiempo completo

Apr 2009 - Jul 20189 yrs 3 mos

Design and development of complex furniture systems for mass production. Full-cycle workflow from concept sketches to CNC programming (Homag Venture, Homag BHX, Holzma, KDT, Filato), including drilling, milling and cutting operations. Strong experience integrating furniture fittings and mechanisms (Blum, Hettich, etc.).

Civil Engineer (Industrial and Civil Engineering)

Engineering Design Bureau • Tiempo completo

Jan 2006 - Jun 20082 yrs 5 mos

Creating technical drawings and engineering design solutions for high-rise commercial and residential projects using AutoCAD, ANSYS, and LIRA.