y
yuango18

YUAN

@yuango18

ZBrush MAYA Unreal Engine5 SubstancePainter

China
Parte de la información aparece en idioma inglés.
Sobre mí
I am proficient in the PBR workflow and capable of creating models and scenes to your specifications, complying with either film‑grade fidelity or polygon‑count constraints for game assets. My toolset includes Maya, ZBrush, RizomUV and Substance Painter. I can render final outputs using Redshift or Arnold within Maya, or prepare assets for Unreal Engine. Inside UE, I perform scene assembly, material setup, particle effects, lighting arrangement and post‑processing adjustments to achieve the desired visual results.... Lee más

Habilidades

y
yuango18
YUAN
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Utilería y objetos
I will game ready 3d pbr props, creatures for unreal

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