I'm a 3D game artist specializing in creepy, stylized and lowpoly assets for indie games. I create characters, creatures, props and environments with a focus on horror, PSX/retro aesthetics and gameready production.
I primarily work with Blender and Substance Painter, with experience creating assets for Unity, Unreal Engine and Godot. I can work from concepts, references, sketches or a simple description and turn them into clean, usable game assets.
I focus on getting the style and details right while keeping the final asset practical for your game.... Lee más