I’m a skilled 3D Character Artist specializing in character modeling, sculpting, texturing, and rigging. I create high-quality, production-ready 3D characters for games, animation, films, VR/AR, and other creative projects.
From concept to a fully rigged character, I focus on clean topology, realistic or stylized details, optimized models, and smooth deformation. I can also create custom skeletons, facial rigs, skin weights, and controls to make your character ready for animation.... Lee más