
Metal Studios
Character Design Comic Art Concept Art Mascot Hero Villain
Habilidades

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Porfolio
Experiencia laboral
Lead Card Game Designer & Art Director
GameBoost
Jul 2022 - Present • 4 yrs 1 mo
Directed the visual identity, asset pipeline, and art style for over 120 custom tabletop and trading card game (TCG) projects, ensuring consistent quality from concept sketches to final card illustrations. Collaborated directly with global indie creators and commercial publishers to translate complex game mechanics into intuitive, immersive card layouts and user interfaces. Managed end-to-end studio communications, establishing streamlined onboarding processes that reduced project revision cycles by 30% and maintained a 100% on-time delivery rate across 250+ completed contracts. Oversaw asset management and scaling protocols to ensure all illustrative artwork seamlessly integrated with multi-layered text frames, icons, and rarity indicators.
Senior TCG Illustrator & Layout Specialist
Ravensburger
Jun 2020 - Aug 2022 • 2 yrs 2 mos
Developed production-ready visual assets for competitive trading card games, specializing in character art, elemental spell effects, and cohesive faction card borders. Engineered optimized digital templates for card frame layouts, utilizing precise bleeding, safety margins, and cut lines compatible with major international board game manufacturers (such as Cartamundi and Panda Game Manufacturing). Audited and adjusted digital color profiles (converting RGB artwork to CMYK color spaces) to ensure absolute color accuracy and prevent dark value clipping during the physical printing process. Crafted high-fidelity marketing mockups and promotional banner art that clients utilized to drive high-conversion social media ads and community building.
International Localization & Production Consultant
Konami
Aug 2015 - Apr 2022 • 6 yrs 8 mos
Formatted, adjusted, and localized card game typography and layout designs for multi-language editions, seamlessly handling text-length expansion across English, French, Spanish, German, and Italian variations. Conducted pre-press technical reviews on legacy game assets, identifying and correcting structural flaws like low-resolution textures, improper color trapping, and incorrect rich black values before factory submission. Acted as the technical liaison between independent game designers and commercial printing facilities, translating manufacturing constraints into actionable design solutions. Optimized layout sheets to maximize card yield per print run, reducing material waste and lowering manufacturing quotes for self-publishing creators.