I create production-ready fluid & VFX simulations (water, waves, splashes, smoke & particle FX) optimized for games, real-time engines and virtual worlds. Deliverables: looping 2K/4K flipbooks, PBR maps (opacity/metallic/roughness), feathered edges, and asset-ready exports. Fast previews, strict loop testing, and performance tuning for Second Life/Unity/Unreal.... Lee más