
Valerie W
3D Rigger
Habilidades

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Porfolio
Experiencia laboral
Freelance Rigger
Self Employed • Freelance
May 2023 - Present • 3 yrs
- Design and implement complex character and prop rigs using Advanced Skeleton in Maya, ensuring full articulation and animator-friendly controls. Use Maya plug-ins such as ngSkinTools for polished skinning to ensure deformation accuracy. - Built game-ready rigs for indie game projects, using a custom Blendshapes system and Unreal Engine. Modeled and created trimsheets for stylized game environments. Collaborate with animators, modelers, and technical directors to troubleshoot rigging issues for seamless pipeline integration. -Build custom Python and MEL scripts to automate repetitive rigging tasks, reducing manual setup time and minimizing human error.