I specialize in creating realistic and cartoon 3D characters, game ready models, and high quality animations for games, cinematics, and interactive projects. Form character modeling and PBR texturing to rigging and smooth gameplay animations, I deliver assets built for modern production pipelines. I work with Blender, Maya, ZBrush, 3ds Max, Substance Painter, Unity, and Unreal Engine to create reliable and polished results that bring every project to life.... Lee más