
Lukas Schneider
Professional Unreal Engine 3D Artist
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Experiencia laboral
Unreal Engine 3D Artist
Companyweb • Freelance
Apr 2022 - Present • 4 yrs 3 mos
I specialize in creating high-quality 3D assets for Unreal Engine 5, delivering game-ready models designed for performance, realism, and seamless integration. My work includes custom props, hard surface assets, environments, architectural models, weapons, vehicles, and optimized assets tailored to each project's requirements. Every model is built with clean topology, efficient UV mapping, PBR materials, and attention to technical quality to ensure reliable performance in real-time applications. I believe great 3D art is more than visual quality it must also be optimized, organized, and ready for production. I focus on clear communication, understanding each client's vision, and delivering assets that meet both artistic and technical standards. Whether you're developing an indie game, a commercial Unreal Engine project, a simulation, or an architectural visualization, I strive to provide professional-quality assets that integrate smoothly into your workflow. My goal is to build long-term relationships by delivering dependable work, paying close attention to detail, and ensuring every project receives the care and professionalism it deserves. From a single custom asset to a complete collection of Unreal Engine-ready models, I'm committed to helping bring your ideas to life with precision and quality.