
Asof
3D Artist, 3D Environment Artist
Habilidades

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Porfolio
Experiencia laboral
3D Environment Artist & Designer
Tack Entertainment • Tiempo completo
Jun 2025 - Present • 1 yr 3 mos
Owned the end-to-end production of multiple interior and exterior environments for Apple Vision Pro, Meta Quest 3, Unity, Unreal Engine, and XR-focused projects. Responsibilities included blockout, terrain and modular environment creation, prop creation, UV mapping, texturing, material and shader development, scene assembly, set dressing, lighting, optimization, integration, debugging, and final delivery. Also supported technical environment workflows through master materials, LOD setup, build testing, XR optimization. Worked independently across a wide range of environment-production challenges, balancing visual quality, performance, and platform limitations throughout development. Contributed to look development, scene organization, pipeline problem-solving, and workflow improvements while maintaining consistency across multiple environments. In addition to production work, conducted research and testing for immersive platforms, including Apple Vision Pro and Meta Quest 3, with a focus on XR performance.
3D Modeler
share • Tiempo completo
Jun 2025 - Jun 2025 • 0 mos
Developed high-fidelity 3D assets for cinematic and promotional productions, focusing on sculpting, look development, shader creation, and final presentation rendering workflows. Created detailed high-poly character sculpts in ZBrush with strong anatomical accuracy, clean surface definition, and production-ready quality for high-resolution rendering pipelines. Handled material creation, shader setup, rendering, and final presentation polish