I'm a 3D Artist specializing in game-ready props, hard-surface modeling, and PBR texturing. Using Maya, ZBrush, and Substance 3D Painter, I create optimized assets for Unity and Unreal Engine.
My services include 3D modeling, UV mapping, texture baking, and PBR materials. I focus on clean geometry, quality textures, and organized deliverables for your project.
Need a weapon, mechanical prop, tool, or environment asset? I can help bring your reference to life!... Lee más