I will program 2d game mechanics in godot or python


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I am a Systems Programmer specializing in Godot and Python. I don't just write scripts; I engineer robust, scalable game logic that serves as the backbone for your project. Whether you need a single custom controller or an infinitely scaling wave-survival loop, I deliver clean, object-oriented code.
What I engineer:
- Stochastic pathfinding (like Drunkard's Walk) and dynamic map generation.
- Event-driven state machines and wave-spawning algorithms.
- "Save-on-Close" logic, persistent session analytics, and inventory management.
- Fluid 2D character controllers, AI target-acquisition logic, and dynamic economy inflation.
Why work with me? I approach game development with mathematical and systems-engineering principles. I utilize built-in engine tools efficiently to ensure your game remains modular and optimized for high-density rendering.
Note: I am strictly a logic and mechanics programmer. I do not provide custom 2D sprite art, animations, or music. Please provide your own assets, or I will use simple placeholder shapes to prove the logic works.
Please message me before placing an order so we can discuss the exact technical scope of your mechanics!
Conoce a Udeagha Xavier
- DeNigeria
- Miembro desdejul 2025
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