I will do 3d game props modeling for your game


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"Professional 3D Game Props for Your Game Development Needs!"
Looking for high-quality, game-ready props to bring your game environment to life? Your in the right place! With 2+ years of experience as a 3D artist and a deep understanding of game development workflows, I specialize in creating detailed, optimized, and visually stunning 3D game props tailored to your unique requirements.
What I Offer:
- Game-ready 3D props (low-poly or high-poly)
- Clean topology and optimized models for performance
- Realistic PBR textures (2K-4K resolution)
- Compatibility with Unity, Unreal Engine, and other platforms
- Multiple file formats (FBX, OBJ, Blend, and more)
Whether you're building a mobile game or a AAA-level production, I ensure every prop meets industry standards and enhances your game environment.
Why Choose Me?
- 3+ years of experience as a 3D Artist and 3D Game Artist
- Expertise in creating realistic and stylized game assets
- Fast turnaround and high-quality output
- Excellent communication and attention to detail
Lets work together to bring your vision to life! Order now or contact me to discuss your project.
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Uday Patel
3D Artist
- DeIndia
- Miembro desdejun 2022
- Responde aprox. en:3 horas
- Última entrega1 año
Idiomas
Gujarati, Hindi, Inglés
Mi porfolio
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FAQ
1. What type of game props can you create?
I can create a wide variety of game props, including furniture, weapons, tools, vehicles, environmental assets, and more. Just share your idea, and I’ll bring it to life!
2. Can you work with specific art styles (realistic, stylized, etc.)?
Absolutely! I can create props in various art styles, whether it’s realistic, semi-realistic, or stylized. Let me know your preferred style, and I’ll adapt accordingly.
3. What file formats do you provide?
I can deliver assets in commonly used formats like FBX, OBJ, and native software files (e.g., Blender or Maya). If you need a specific format, let me know in advance.

