
Troy T
Unreal Engine Gameplay Engineer And Unity Programmer
Habilidades

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Porfolio
Experiencia laboral
Senior Software Engineer
Wow Media Advertising • Tiempo completo
May 2024 - Present • 2 yrs 2 mos
🔹Architected the gameplay framework and large-scale multiplayer architecture for a metaverse platform, enabling scalable online experiences across multiple gameplay systems. 🔹Optimized rendering performance through GPU instancing, asset streaming, and engine-level rendering improvements, increasing runtime performance on large-scale environments. 🔹Improved CPU and GPU workload distribution by profiling and optimizing gameplay systems, resulting in higher frame rates and improved platform scalability. 🔹Expanded the platform with VR and AR support by integrating immersive interaction systems across multiple hardware devices. 🔹Integrated a custom cryptocurrency token network into the platform, enabling blockchain-based gameplay features and digital asset transactions.
Multiplayer & VR Program Engineer
LUMATEK
Nov 2023 - May 2024 • 6 mos
🔹Constructed an online educational platform from the ground up using Unreal Engine (C++) and AWS dedicated server infrastructure, supporting multiplayer learning experiences. 🔹Led development of the VR version, delivering engaging educational simulations across custom VR hardware platforms. 🔹Designed and implemented multiplayer gameplay systems, networking logic, and interactive learning mechanics for collaborative virtual laboratories. 🔹Collaborated with designers and subject matter experts to rapidly iterate gameplay features while maintaining production-ready code quality.
GamePlay Engineer
Creative Artists Agency
Aug 2022 - Dec 2023 • 1 yr 4 mos
🔹Implemented core gameplay systems and runner mechanics for Shio Hashtag Queens Superhero using Unreal Engine (C++), including backend API integration for online gameplay features. 🔹Identified and resolved gameplay performance, memory, and platform compatibility issues while supporting the migration of the project from Unreal Engine to Unity. 🔹Developed a custom Unreal Engine C++ plugin for automated asset conversion, preserving level layouts and streamlining the migration pipeline to Unity scenes. 🔹Collaborated with designers and artists to iterate gameplay systems, ensuring consistent gameplay behavior across both Unreal Engine and Unity implementations.