t
trotter111

charlotte

@trotter111

Tabletop Simulator Mod Developer And Lua Scripter

Estados Unidos
Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
I build, script, and fix Tabletop Simulator mods for board game designers and players. From full playable game demos with Lua automation to 3D miniature creation and post-update mod repairs. What I do: • Complete TTS mods with layout, decks, and game logic • Lua scripts for turn systems, scoring, card abilities, custom UI • TTS-ready 3D models in Blender — miniatures, tokens, terrain • Fix broken mods after engine updates • Troubleshoot performance, crashes, and connection issues I work with Unity 6, Lua, Blender, and the TTS API. Message me with your project... Lee más

Habilidades

t
trotter111
charlotte
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Mods de videojuegos
I will build a playable tabletop simulator mod with scripting for your board game
Personalización
I will playtest and audit your game for design flaws and performance issues

Porfolio

Experiencia laboral

Mod Maintenance Troubleshooting

Game Science • Freelance

May 2025 - Present • 1 yr 5 mos

⭐⭐⭐⭐⭐Tabletop Simulator moDiagnosing and repairing broken Tabletop Simulator mods after engine updates. Fixing XML layout errors, broken Luds for board game designers. Specializing in Lua game logic, 3D asset creation in Blender, and post-update moda references, repair. Delivered 50+ completed mods including turn-based strategy, card games, and co-o perfp demos. |

gamecreator

Prototyping & Game Deper | Feb 20sign Support

gamecreator • Trabajador autónomo

Jul 2024 - Present • 2 yrs 3 mos

⭐⭐⭐⭐⭐Prototyping board game mechanics in Unity 6 to val22 – Presenidate design before TTS implementation. C# scripting for interactive demos, physics-based token movement, and client t | Building and scriptpresentation builds for board game publishers.

3D

3D Asset Creation for Tabletop Games

3D • Tiempo completo

Jul 2024 - Present • 2 yrs 3 mos

⭐⭐⭐⭐⭐Modeling, texturing, and optimizing TTS-ready 3D miniatures, tokens, terrain pieces, and custom game components. Workflow: Blender → FBX/OBJ export → TTS integr