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trivelapoche

Velapochi

@trivelapoche

Unreal Engine 5 Game Developer

Estados Unidos
Inglés, Español, Francés, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, I’m a game developer who turns ideas into playable Unreal Engine 5 games. I build multiplayer systems, gameplay mechanics, AI, menus and HUDs, and 3D prototypes using Blueprints and C++ where needed. I keep project files clean and organized so you can keep building after delivery. You can expect clear communication, regular progress updates and on-time delivery. Send me a message with your game idea and I will suggest the best way to bring it to life.... Lee más

Habilidades

t
trivelapoche
Velapochi
desconectado • 

Revisa mis servicios

Creación completa de videojuegos
I will build unreal engine game development unreal engine 5 multiplayer game play 3d
Creación completa de videojuegos
I will build game development unreal engine multiplayer game unreal engine 5

Experiencia laboral

Freelance

Unreal Engine Game Developer

Freelance • Trabajador autónomo

Jan 2022 - Present • 4 yrs 9 mos

I design and build games in Unreal Engine 5 for indie developers, startups and first time creators. My work covers multiplayer gameplay systems, 3D prototypes, character and player controls, AI behavior, menus and HUDs, and level setup, mainly using Blueprints and C++ where needed. I help clients take a game from a rough idea to a working, playable build. I focus on clean, organized project files, optimized performance and clear documentation so the project is easy to expand after delivery. What I deliver: Playable UE5 prototypes and full gameplay features Multiplayer setup, including replication and sessions Custom Blueprint systems and game mechanics Bug fixes and performance optimization Regular progress updates and on-time delivery I work closely with each client, share builds early for feedback and make revisions until the result matches the vision. Before you submit, change anything that isn’t true for you. I left out years of experience, company names and past projects because I don’t know yours. If you have real ones, such as a finished game, a team you worked with or a number of years, add them, because they make the entry much more convincing. Remove “C++” and “replication and sessions” if you don’t do those.