
Thomas Beike
3D Character Sculptor and Game Artist, ZBrush, STL, Unreal Engine and Unity
Habilidades

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Experiencia laboral
Fiverr
Freelance • 0 mos
3D Environment & Visualization Designer
Aug 2024 - Aug 2024 • 0 mos
Design and visualize creative 3D environments and spaces from client ideas, sketches, and references. Develop polished 3D scenes, outdoor environments, landscape concepts, architectural elements, and realistic visualizations with attention to composition, materials, lighting, detail, and professional presentation.
3D Character Sculptor & Digital Sculpting Artist
Nov 2022 - Nov 2022 • 0 mos
Specialized in ZBrush character sculpting, anime characters, action figures, chibi toys, collectibles, miniatures, figurines, and STL models. Focused on detailed, clean, and 3D-printable character designs based on concepts, sketches, and client references.
3D Game Artist
May 2019 - May 2019 • 0 mos
Create stylized low-poly game characters, animal mascots, props, environments, and game-ready assets. Work with Unreal Engine and Unity to develop optimized 3D content, level designs, rigged characters, animations, and interactive environments while maintaining clean topology and appealing visual quality.