
Damola
Game Modder and 3D Asset Artist
Habilidades

Revisa mis servicios


Experiencia laboral
3D Environment and Prop Artist
Digital World Synthesis • Trabajador autónomo
Feb 2025 - Present • 1 yr 3 mos
I design and produce high quality modular environment kits and specialized props for real-time applications. My expertise lies in creating tileable textures and trim sheets that allow for maximum visual variety with minimum memory usage. I specialize in hard surface modeling for industrial and sci fi themes as well as organic environment assets. By utilizing advanced baking techniques in Substance Painter, I deliver assets with high surface detail including complex Normal, Ambient Occlusion and Roughness maps that are optimized for PC and console performance. I have successfully delivered environment sets for 15+ interactive projects while ensuring that every asset is perfectly scaled, possesses accurate collision geometry and supports dynamic lighting systems out of the box.
Technical Modder
Freelancer.com • Freelance
Jun 2023 - Present • 2 yrs 11 mos
I specialize in the technical preparation and rigging of 3D characters and creatures for real time environments. My work focuses on creating high performance bone hierarchies and precise weight painting that prevents mesh deformation issues during complex animations. I have successfully rigged 40+ custom characters for integration into diverse game engines including proprietary modding tools and Unreal Engine’s Mannequin system. By optimizing skeletal structures and skinning weights, I consistently reduce animation related technical debt for my clients ensuring that assets are not only visually striking but also ready for immediate gameplay. My technical audits of existing models often result in a 30% reduction in draw calls and a significant improvement in frame rate stability for low to mid range hardware.
Lead 3D Asset Artist
3ddigitaldesigns • Tiempo completo
Jan 2022 - Aug 2023 • 1 yr 7 mos
As the lead artist, I oversee the end to end production of game ready assets for various indie titles and major modding projects. My responsibilities include developing optimized 3D pipelines that reduce production time by 20% while maintaining AAA visual standards. I specialize in high to low poly workflows and ensuring that every asset features clean topology, efficient UV packing and industry standard PBR textures. I have successfully delivered over 100+ custom assets ranging from complex character rigs to modular environment kits which are all optimized for integration into Unreal Engine 5 and Unity. By implementing rigorous LOD (Level of Detail) systems and collision mesh validation, I ensure zero import errors and maximum performance for users.
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zrikonp

Polonia
alexjrushworth

Reino Unido
