t
thegame_modder

Damola

@thegame_modder
4.7(2)

Game Modder and 3D Asset Artist

Estados Unidos
Inglés, Francés, Español
Parte de la información aparece en idioma inglés.
Sobre mí
Hello, I am Damola. I specialize in bridging the gap between artist vision and technical game requirements. I have a deep background in game modding and 3D modeling and I create high quality game ready assets that are optimized for performance. My Expertise Includes: - 3D Modeling: High to low poly workflows to clean topology. - Texturing: PBR materials using Substance Painter. - Rigging: Custom skeletons and weight painting. - Implementation: Expert in Unity, UE5 and custom game engines.... Lee más

Habilidades

t
thegame_modder
Damola
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Mods de videojuegos
I will develop custom mods, plugins and addons for java and bedrock
4.7(2)
Creación completa de videojuegos
I will be your dream cross platform roblox game and map developer

Experiencia laboral

3D Environment and Prop Artist

Digital World Synthesis • Trabajador autónomo

Feb 2025 - Present1 yr 3 mos

I design and produce high quality modular environment kits and specialized props for real-time applications. My expertise lies in creating tileable textures and trim sheets that allow for maximum visual variety with minimum memory usage. I specialize in hard surface modeling for industrial and sci fi themes as well as organic environment assets. By utilizing advanced baking techniques in Substance Painter, I deliver assets with high surface detail including complex Normal, Ambient Occlusion and Roughness maps that are optimized for PC and console performance. I have successfully delivered environment sets for 15+ interactive projects while ensuring that every asset is perfectly scaled, possesses accurate collision geometry and supports dynamic lighting systems out of the box.

Freelancer.com

Technical Modder

Freelancer.com • Freelance

Jun 2023 - Present2 yrs 11 mos

I specialize in the technical preparation and rigging of 3D characters and creatures for real time environments. My work focuses on creating high performance bone hierarchies and precise weight painting that prevents mesh deformation issues during complex animations. I have successfully rigged 40+ custom characters for integration into diverse game engines including proprietary modding tools and Unreal Engine’s Mannequin system. By optimizing skeletal structures and skinning weights, I consistently reduce animation related technical debt for my clients ensuring that assets are not only visually striking but also ready for immediate gameplay. My technical audits of existing models often result in a 30% reduction in draw calls and a significant improvement in frame rate stability for low to mid range hardware.

3ddigitaldesigns

Lead 3D Asset Artist

3ddigitaldesigns • Tiempo completo

Jan 2022 - Aug 20231 yr 7 mos

As the lead artist, I oversee the end to end production of game ready assets for various indie titles and major modding projects. My responsibilities include developing optimized 3D pipelines that reduce production time by 20% while maintaining AAA visual standards. I specialize in high to low poly workflows and ensuring that every asset features clean topology, efficient UV packing and industry standard PBR textures. I have successfully delivered over 100+ custom assets ranging from complex character rigs to modular environment kits which are all optimized for integration into Unreal Engine 5 and Unity. By implementing rigorous LOD (Level of Detail) systems and collision mesh validation, I ensure zero import errors and maximum performance for users.

2 Reseñas
4.7

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Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    4.5
  • Calidad de la entrega
    5
  • Valor de la entrega
    4.5
1-2 de 2 reseñas
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