Codificaré un shader o calcularé un shader para su proyecto de Unity


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Voy a codificar o convertir tu script en C# a un Shader o Compute Shader que se ejecutará en la GPU, es muy rápido y optimizado y puede usarse para cosas como:
Sistemas de partículas, manipulaciones de texturas, raymarching, raytracing, nubes de puntos y mucho más.
Para Unity en 2D y 3D.
¡Esto es para shaders de fragmento/vertex en Unity y también para compute shaders!
Contáctame y veré qué puedo hacer por ti.
Conoce a Technoo
Unity developer, shader enthusiast
- DeBrasil
- Miembro desdedic 2021
- Última entrega12 meses
Idiomas
Español, Portugués, Inglés
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FAQ
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¿El compute shader es rápido?
Podrás simular 2 millones de partículas calculando física e interactuando entre ellas con una GPU intermedia y aún obtener aproximadamente 250 FPS.
¿Para qué motor es esto aplicable?
Unity, aunque si tienes experiencia con Unreal, puedes encontrar una forma de usarlo allí. (No ofrezco soporte para portarlo a Unreal).
¿Qué puedes hacer con un compute shader?
Cualquier cosa que no dependa de algoritmos secuenciales.
11 comentarios sobre este Servicio
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J 
jobege

Suecia
Highly recommend! ⭐⭐⭐⭐⭐ I had a very specific task for my game that I needed to optimize using compute shaders. Cézar took a look at my current code base and gave me an update that what I needed was fairly complex and a much more advanced topic than previously expected. He then took the time to research...
Hasta USD50
$
2 días
Tiempo
T 
Respuesta del Freelancer
Útil?B basiruamuneni
Cliente recurrente

Reino Unido
Great work.
Útil?B basiruamuneni
Cliente recurrente

Reino Unido
Great work. Good communication . Enjoyed working with him
Útil?Y yaboy657

Estados Unidos
Messaged beforehand to see if they had a good idea of how to tackle my task. They knew what to do and after a short conversation, they got to work. A bit slow to respond but knew what they were doing and delivered promptly. Would recommend them to anyone.
Útil?T 
thefactory_dev

España
He was very efficient, delivered days before deadline and was proactive in finding solutions and alternatives to the problems that arised during the development time.
Útil?
11 comentarios sobre este Servicio
| (11) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Desglose de calificaciones
- Nivel de comunicación del Freelancer
- Calidad de la entrega
- Valor de la entrega
Ordenar por
J 
jobege

Suecia
Highly recommend! ⭐⭐⭐⭐⭐ I had a very specific task for my game that I needed to optimize using compute shaders. Cézar took a look at my current code base and gave me an update that what I needed was fairly complex and a much more advanced topic than previously expected. He then took the time to research...
Hasta USD50
$
2 días
Tiempo
T 
Respuesta del Freelancer
Útil?B basiruamuneni
Cliente recurrente

Reino Unido
Great work.
Útil?B basiruamuneni
Cliente recurrente

Reino Unido
Great work. Good communication . Enjoyed working with him
Útil?Y yaboy657

Estados Unidos
Messaged beforehand to see if they had a good idea of how to tackle my task. They knew what to do and after a short conversation, they got to work. A bit slow to respond but knew what they were doing and delivered promptly. Would recommend them to anyone.
Útil?T 
thefactory_dev

España
He was very efficient, delivered days before deadline and was proactive in finding solutions and alternatives to the problems that arised during the development time.
Útil?

