Codificaré un shader o calcularé un shader para su proyecto de Unity


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Voy a codificar o convertir tu script en C# a un Shader o Compute Shader que se ejecutará en la GPU, es muy rápido y optimizado y puede usarse para cosas como:
Sistemas de partículas, manipulaciones de texturas, raymarching, raytracing, nubes de puntos y mucho más.
Para Unity en 2D y 3D.
¡Esto es para shaders de fragmento/vertex en Unity y también para compute shaders!
Contáctame y veré qué puedo hacer por ti.
Conoce a Technoo
Unity developer, shader enthusiast
- DeBrasil
- Miembro desdedic 2021
- Responde aprox. en:1 hora
- Última entrega1 año
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Español, Portugués, Inglés
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FAQ
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¿El compute shader es rápido?
Podrás simular 2 millones de partículas calculando física e interactuando entre ellas con una GPU intermedia y aún obtener aproximadamente 250 FPS.
¿Para qué motor es esto aplicable?
Unity, aunque si tienes experiencia con Unreal, puedes encontrar una forma de usarlo allí. (No ofrezco soporte para portarlo a Unreal).
¿Qué puedes hacer con un compute shader?
Cualquier cosa que no dependa de algoritmos secuenciales.
11 comentarios sobre este Servicio
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J 
jobege

Suecia
Highly recommend! ⭐⭐⭐⭐⭐ I had a very specific task for my game that I needed to optimize using compute shaders. Cézar took a look at my current code base and gave me an update that what I needed was fairly complex and a much more advanced topic than previously expected. He then took the time to research...
USD 50
$
2 días
Tiempo
T 
Respuesta del Freelancer
Útil?B basiruamuneni

Reino Unido
Colaboración continuaGreat work.
USD 50
$
Útil?B basiruamuneni

Reino Unido
Colaboración continuaGreat work. Good communication . Enjoyed working with him
USD 50
$
Útil?Y yaboy657

Estados Unidos
Messaged beforehand to see if they had a good idea of how to tackle my task. They knew what to do and after a short conversation, they got to work. A bit slow to respond but knew what they were doing and delivered promptly. Would recommend them to anyone.
USD 50
$
Útil?T 
thefactory_dev

España
He was very efficient, delivered days before deadline and was proactive in finding solutions and alternatives to the problems that arised during the development time.
USD 50
$
Útil?
11 comentarios sobre este Servicio
| (11) | ||
| (0) | ||
| (0) | ||
| (0) | ||
| (0) |
Desglose de calificaciones
- Nivel de comunicación del Freelancer
- Calidad de la entrega
- Valor de la entrega
Ordenar por
J 
jobege

Suecia
Highly recommend! ⭐⭐⭐⭐⭐ I had a very specific task for my game that I needed to optimize using compute shaders. Cézar took a look at my current code base and gave me an update that what I needed was fairly complex and a much more advanced topic than previously expected. He then took the time to research...
USD 50
$
2 días
Tiempo
T 
Respuesta del Freelancer
Útil?B basiruamuneni

Reino Unido
Colaboración continuaGreat work.
USD 50
$
Útil?B basiruamuneni

Reino Unido
Colaboración continuaGreat work. Good communication . Enjoyed working with him
USD 50
$
Útil?Y yaboy657

Estados Unidos
Messaged beforehand to see if they had a good idea of how to tackle my task. They knew what to do and after a short conversation, they got to work. A bit slow to respond but knew what they were doing and delivered promptly. Would recommend them to anyone.
USD 50
$
Útil?T 
thefactory_dev

España
He was very efficient, delivered days before deadline and was proactive in finding solutions and alternatives to the problems that arised during the development time.
USD 50
$
Útil?

