I will fix unreal engine cpp and blueprint issues

T
tabishazam
T
tabishazam
S.Tabish Azam
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I will help diagnose and fix Unreal Engine C++ and Blueprint issues in existing projects.

I am an experienced Unreal Engine developer specializing in debugging, optimization, plugins, gameplay systems, and complex engine workflows.


I can fix:

  • C++ Compile Errors & Build Issues
  • Blueprint Errors & Broken Logic
  • Crashes & Runtime Exceptions
  • Packaging & Deployment Problems
  • Performance Bottlenecks (CPU / GPU / Memory)
  • Plugin & Module Issues
  • Multiplayer / Replication Bugs
  • Async / Threading Issues
  • UI & Widget Problems
  • Engine Upgrade & Migration Fixes
  • API / WebSocket / Backend Integration Issues
  • Editor Tool & Plugin Debugging


Please contact me before ordering and provide details about the issue, engine version, logs, and reproduction steps if available.

Conoce a S.Tabish Azam

S.Tabish Azam

Senior Software Engineer

  • DePakistán
  • Miembro desdemar 2021
  • Idiomas

    Inglés
I am a Senior C++ Software Engineer with 8+ years of experience building real-time systems, primarily using Unreal Engine and Unity. My work focuses on engine-level programming, game play mechanisms, and developer tooling. At Epic Games, I worked on tools that improved how developers and artists interact with content - making asset handling easier. Currently at 4D Pipeline, I design and implement systems for all sorts of 3D applications and lead cross-functional teams. I focus on writing maintainable, production-ready code and solving problems that have real impact on teams and products.

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