I am a Senior C++ Software Engineer with 8+ years of experience building real-time systems, primarily using Unreal Engine and Unity. My work focuses on engine-level programming, game play mechanisms, and developer tooling.
At Epic Games, I worked on tools that improved how developers and artists interact with content - making asset handling easier.
Currently at 4D Pipeline, I design and implement systems for all sorts of 3D applications and lead cross-functional teams.
I focus on writing maintainable, production-ready code and solving problems that have real impact on teams and products.... Lee más