
Ephraim
3D modeling and print optimization expert, 3D game artist and Character designer
Habilidades

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Porfolio
Experiencia laboral
Low Poly Game Asset Creation
Studio 3DX • Freelance
Aug 2024 - Present • 1 yr 10 mos
I designed and built a complete pack of low poly game assets in Blender for a mobile indie title, including environment pieces such as rocks, trees, fences, barrels, and modular ground tiles. Every asset was built with a strict polygon budget in mind, keeping individual props between two hundred and eight hundred triangles to ensure smooth performance across low-end mobile devices. I organized UV maps into a single shared texture atlas to minimize draw calls and enable the client's artists to paint and iterate quickly. Each mesh was tested for z-fighting, normal direction issues, and pivot alignment before export. I also produced a secondary set of simplified collision meshes to pair with the visual assets. Final delivery included FBX and OBJ formats, a UV layout reference sheet, and a written style guide to help the in-house team produce additional matching assets going forward
Cartoon Character 3D Modeling
Private Site • Freelance
May 2023 - Present • 3 yrs 1 mo
I modeled a stylized cartoon character in Blender based on rough concept sketches provided by the client. The brief called for a rounded, appealing aesthetic with exaggerated proportions, and I worked through several shape-language iterations with the client before finalizing the design direction. The model was built with clean quad topology suitable for rigging, subdivision, and 3D printing, and I took care to ensure that the character read clearly from a standard three-quarter view as well as straight-on. Clothing elements including a jacket, boots, and scarf were modeled as separate objects with their own UV maps to support independent texturing. I set up subdivision surface modifiers on each component so the client's rigging team could work with a low-poly cage while previewing a smooth subdivided result. Final deliverables included the Blender source file, individual FBX exports for each component, UV layout sheets, and a turntable render demonstrating the character from all angles under studio lighting.
High Poly Sculpting — Creature Design
Rockstar Games • Freelance
Mar 2023 - Present • 3 yrs 3 mos
I sculpted a highly detailed original creature model intended for use as both a cinematic reference asset and a print-ready figurine. The design combined reptilian and insectoid anatomical references, and I worked through multiple concept iterations with the client before committing to the final direction. The sculpt was developed in multiple resolution passes, starting with primary forms and large anatomical masses before progressing to secondary muscle and bone structure, and finishing with fine surface details including scales, skin folds, and surface texture variation. Particular effort was given to ensuring the creature read convincingly from all viewing angles and at close inspection distances. The final high-poly mesh exceeded eight million polygons and was delivered in both OBJ and ZBrush project formats. I also provided a series of high-resolution turntable renders from multiple angles and lighting setups so the client could evaluate the asset before committing to printing or further production steps.