I specialize in 3D props designing for games, animations, and virtual environments. Using industry-standard software like *Blender, Maya, and 3ds Max*, I create detailed and optimized 3D assets based on your requirements or concept art.
Whether you need *realistic objects, stylized assets, low-poly game-ready props, or high-poly renders, I ensure clean topology, proper UV unwrapping, and professional texturing using tools like **Substance Painter and Photoshop*. Each model is delivered in the required format and optimized for smooth integration into your workflow.
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