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I create high-quality, game-ready 3D characters optimized for real-time engines like Unreal Engine and Unity.
My focus is on delivering production-ready assets with clean topology, strong anatomy, and optimized performance for games.
I handle the full character pipeline:
High-poly sculpting
Retopology (game-ready topology)
UV unwrapping
Baking (normal/AO/curvature maps)
PBR texturing in Substance Painter
Optimization for real-time engines
Final rendering and presentation
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Character s Creature Artist Game Characters s 3D Printing Models
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