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shahzaibzeb

Shahzaib

@shahzaibzeb
5.0(2)

3D Artist, Game Ready Models, Props, Environment, Unreal Engine, Unity

Pakistán
Inglés, Urdu, Hindi, Punjabí
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, 👋 🔸 I’m Shahzaib Naveed, a Senior 3D Artist with 4 years of experience creating game ready 3D models, props, and modular environments for Unity, Unreal Engine and WebGL. I worked at Narsun Studios for 2 years as a Senior 3d Artist and Scytalelabs for 1.5 years as a 3d Artist, building optimized game assets with clean topology and PBR textures. I focus on realistic and stylized 3D art, modular kits, and trim sheets to help developers bring immersive worlds to life. 🔸Drop a message to discus your project and bring it to life!... Lee más

Habilidades

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shahzaibzeb
Shahzaib
desconectado • 

Revisa mis servicios

Fondos y entornos
I will create 3d environment in unreal engine for games or films
5.0(2)
Game Art
I will create game ready 3d stylized assets for unity and unreal engine

Porfolio

Experiencia laboral

💠 3D Artist | 3D Game Artist | Blender | Unreal Engine

Replai • Tiempo completo

Jan 2026 - Present4 mos

🔹 I am working as a 3d Artist and 3d Game Artist at Replai. I am responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling is Blender. For 3d texturing and 3d texture baking, I use Adobe Substance Painter. For 3d sculpting, I use ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I use RizomUV. For lighting, scene assembling and final rendering, I use Unreal Engine.

💠 3d artist | 3d Game Artist | Blender | Unreal Engine

Narsun Studiios • Tiempo completo

Aug 2023 - Dec 20252 yrs 4 mos

🔹 I have worked with Narsun Studios for 2.5 years as a Senior 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I used SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

💠 3D Artist | 3D Game Artist | AR/VR | Blender | Unreal Engine

Scytalelabs • Tiempo completo

Aug 2021 - Jan 20231 yr 5 mos

🔹 I have worked for 1.5 years with Scytalelabs as a 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

2 Reseñas
5.0

(2)
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Desglose de calificaciones
  • Nivel de comunicación del Freelancer
    5
  • Calidad de la entrega
    5
  • Valor de la entrega
    5
1-2 de 2 reseñas
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