I will develop 2d 3d mobile game in unity


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Hi,
Welcome to my Unity game development gig!
Looking for a Unity game developer to turn your idea into a playable and engaging game? You're in the right place.
I am Shahroz Liaqat, a unity game developer, specializing in 2D and 3D game development for mobile and PC platforms.
I can help you with:
- 2D and 3D game development in unity
- Player movement and controls
- Game mechanics and gameplay system
- UI menus and interfaces
- Character and object interactions
- Levels and environments
- Audio integration
- Bug fixing and optimization
- Android/mobile game development
- C# scripting
I focus on creating clean, functional and enjoyable games based on your requirements.
Whether you have a complete game idea or need help developing a specific feature, feel free to contact me before placing an order so we can discuss your project.
Let's bring your game idea to life!
Conoce a Shahroz Liaqat
Unity 3D Game Developer
- DePakistán
- Miembro desdeabr 2024
- Responde aprox. en:1 hora
Idiomas
Urdu, Inglés, Hindi, Francés, Alemán
Mi porfolio
FAQ
Q: What game engine do you use?
A: I use Unity and C# to develop 2D or 3D games for mobile and PC platforms.
Q: Can you develop a custom game based on my idea?
A: Yes, Please contact me before ordering and share your game idea, features and requirements so I can understand the project
Q: Do you provide the unity source code?
A: Yes, source code is included according to the selected package.
Q: Can you fix bugs in an existing unity game?
A: Yes, I can help troubleshoot and fix Unity C# scripts, gameplay systems and other game related issues. Please contact me first with details about the problem.
Q: Can you add ads or in-app purchases?
A: Yes, I can integrate supported monetization features depending on your project requirements. Please contact me before ordering.
Q: Can you develop both mobile and PC games?
A: Yes, I can develop Unity games for supported mobile and PC platforms. The exact platform should be discussed before placing an order.

