
Brendon S
Principal Engineer SeaCloud9 Studios
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Experiencia laboral
Principal Software Engineer
SeaCloud9 Studio LLC • Freelance
Feb 2026 - Present • 6 mos
Freelance consultant specializing in React and React Native, dedicated to driving late-stage projects to successful completion. Untangling complex applications, simplifying intricate components, and streamlining overall functionality. • React storybook and design library development with MUI, ANT design • React-Native applications iOS/Android • TypeORM, SQLlite, PostgreSQL, Lambda, and Serverless development • Expert level shopify web and app integration, react-native, swift, and kotlin Client: Rock Paper Reality Worked collaboratively to develop compelling internet experiences for Rock Paper Reality and advertising boutique specializing in webAR experiences. • Played a pivotal role in developing a groundbreaking holographic retail website for Microsoft. • Created mind-blowing augmented reality experiences for customers using the powerful Unity 8th Wall AR Ad platform. • Created AR/VR experiences with 8thWall API utilizing react-three-fiber. • Collaborate with cross-functional teams to design, develop, and deliver innovative software solutions that exceed client expectations.
UC Davis Application Developer L4
University of California • Tiempo completo
Feb 2024 - Feb 2026 • 2 yrs
Develop library management solution for safe chemical storage, enhancing data compliance. Create microservices using React, GraphQL, MongoDB, Express, improving system efficiency. Automate testing with unit and end-to-end tests, reducing errors and increasing reliability. Collaborate in agile team, fostering innovation and quick adaptation to project needs.
Principal Software Engineer
SeaCloud9 Studio LLC • Freelance
Jan 2023 - Jan 2025 • 2 yrs
Engineered browser-based AR and holographic experiences with React Three Fiber, Three.js, and the 8th Wall platform, including a holographic retail site for a global technology brand. Tuned real-time rendering for handheld hardware, holding frame rate within the limits of mid-range mobile devices. Built cross-device runtimes that degraded predictably across browsers and operating systems.