I am a 3D artist focused on creating stylized and semi realistic characters for video games. My assets are optimized for real-time engines like Unreal Engine and Unity, with clean topology, efficient UV layouts, and production-ready textures.
I can take a character from concept to final 3D model, including modeling, UV mapping, and preparing it for use in a game environment. I also offer basic rigging compatible with Unreal Engine.... Lee más