Graphics Software Developer with 5 years of experience in C/C++, OpenGL, OpenGL ES, WebGL, and GLSL shader programming. I build and optimize real-time 2D/3D rendering applications, custom visual effects, and cross-platform graphics solutions for Windows, Linux, and Android.
Whether you need help fixing an OpenGL issue, creating a shader effect, building a 3D visualization, or optimizing an existing rendering pipeline, I aim to deliver practical, maintainable, and performance-focused solutions.... Lee más