I will create custom blockbench mob models, textures and animations


Acerca de este Servicio
You don't need to be a designer to work with me. Whether you have a high-resolution concept sketch, a rough stick-figure doodle, or just a paragraph describing a monster's lore, I can convert it into a fully realized 3D asset. Throughout the build process, I provide stage-by-stage updatesfrom initial blockout shape to texturing and final animation testing ensuring the finished product matches your vision down to the last pixel.
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Samuel
Sim Racing Livery Designer, 3D Asset Creator and Video Editor
- DeNigeria
- Miembro desdeabr 2026
- Responde aprox. en:1 hora
- Última entrega1 semana
Idiomas
Inglés, Francés
Mi porfolio
Otros servicios de Game Art que ofrezco
FAQ
What software do you use, and what files will I get?
I create everything using Blockbench. When the project is finished, you’ll receive the raw .bbmodel source file along with the high-resolution .png texture maps. If your package includes animations, I will also provide the necessary .json animation files.
Will your models work with plugins like ModelEngine and MythicMobs?
Yes, absolutely! I make sure the bone hierarchy and pivot points are clean and fully optimized so they function flawlessly with ModelEngine, MythicMobs, or standard Java and Bedrock resource packs without causing server lag.
What if I don't have concept art and only have a basic idea?
Just tell me the creature's theme, colors, or lore, or send over any reference photos you like.
