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samson_edward1

Samson

@samson_edward1

Steam Capsule Art Banner Designer High Converting Game Thumbnails Wishlist

Reino Unido
Inglés, Español, Alemán, Francés
Parte de la información aparece en idioma inglés.
Sobre mí
I've studied 200+ top Steam pages to understand what makes players click, wishlist and buy. Most indie games fail not because they're bad but because their visuals don't convert. Weak capsule art and generic banners silently kill games every day. I design high-converting Steam capsule art, banners & thumbnails built on real player psychology and Steam store conversion principles. ✅ Designs that stop the scroll ✅ AAA quality on an indie budget ✅ Fast delivery & clear communication Message me before ordering. Let's build a Steam page players can't ignore.... Lee más

Habilidades

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samson_edward1
Samson
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Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Artes gráficas para Streamers
I will design steam capsule art and banner thumbnail that boost clicks and wishlists
Promoción en redes sociales
I will do steam promotion complete steam marketing to boost wishlist and visibility

Experiencia laboral

Steam Game Visual Designer

GameBoost • Freelance

Feb 2025 - Nov 20259 mos

I specialize in designing high-converting Steam capsule art, game banners, and thumbnails for indie game developers worldwide. My work focuses on combining AAA-level visual design with real Steam store conversion principles — helping indie developers compete with bigger studios in an increasingly saturated marketplace. Over the years I have worked with indie game developers across multiple genres including RPG, platformers, horror, simulation, and action games — delivering Steam-ready visuals that are optimized for clicks, wishlist growth, and real sales. Core work includes: Designing Steam capsule art across all official Steam sizes Creating game thumbnails optimized for CTR and scroll-stopping impact Building complete Steam store page visual systems for game launches Applying player psychology and visual hierarchy principles to every design Delivering fast, revision-friendly service with clear communication throughout Every project I take on is treated as a product launch not just a design job. My goal is always the same: make your game look so good that players can't scroll past it.