I will optimize your high poly model into game ready mesh


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Welcome to my professional 3D retopology gig.
I will create clean, optimized, and animation-ready topology for your characters, creatures, props, clothes, armor, weapons, and game assets. My retopology workflow is designed for Unreal Engine, Unity, animation, cinematics, and professional game production pipelines.
I specialize in:
- Character Retopology
- Creature & Dragon Retopology
- AAA Game Ready Models
- Low Poly Optimization
- Clean Quad Topology
- Animation Ready Edge Flow
- UV Mapping
- High Poly to Low Poly Conversion
- Clothes, Armor & Weapon Retopology
- Rigging Friendly Meshes
- Unreal Engine
I work mainly in Autodesk Maya and focus on delivering clean topology with smooth deformation, proper edge flow, and professional-quality results.
You will receive:
- FBX / OBJ / MA Files
- Clean & Organized Mesh
- Game Ready Optimization
- Fast Communication
- Professional Workflow
- High Quality Results
- I can work on:
- Dragons & Creatures
- Game Characters
- Cinematic Characters
- Clothes & Armor
- Weapons & Props
Stylized & Realistic Models
Please contact me before placing an order so we can discuss your project and choose the best package for your model.
Thank you.
Preferencia de estilo de entrega
Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.
Conoce a Samar Bhaskar
Technical Character Artist Rigging and Retopology
- DeIndia
- Miembro desdedic 2025
- Responde aprox. en:1 hora
- Última entrega2 meses
Idiomas
Inglés

