I specialize in creating realistic and optimized 3D assets for games, animation, and 3D printing. My expertise includes vehicles, weapons, spaceships, industrial hard-surface models, props, armor, and more. I deliver game-ready assets for GTA V/FiveM, Unreal Engine, Unity, Roblox, and VR/AR projects.
Proficient in Blender, Maya, ZBrush, and Substance Painter, I excel in PBR texturing, UV mapping, rendering, topology optimization, and cinematic visualization. I focus on delivering high-quality, performance-optimized, and visually striking assets while maintaining fast, clear communication.... Lee más