I am a professional 3D Artist specializing in 3D modeling, rigging, texturing, and animation. Skilled in Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, Unity, Unreal Engine, Character Creator, and Marvelous Designer, I create high-quality high-poly and low-poly 3D models, fully rigged characters, environments, furniture, buildings, and custom assets. I deliver clean topology, optimized UV maps, and realistic PBR textures for games, animation, VR/AR, product visualization, and other creative projects.
... Lee más