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Solo Indie Game Developer
Self Employed • Freelance
May 2025 - Present • 1 yr 2 mos
Developing a complex PC grand strategy game from scratch using Unity and C#. Designed and implemented a high-performance demographic system management split into 101 distinct population cohorts per province. Created modular, scalable architecture for economic and territory management systems. Optimized code and data structures using AI-assisted workflows to ensure stable performance and frame rates. Managed full-cycle development: from core gameplay mechanics to UI binding and system refactoring.