I will model, rig and animate realistic 3d game characters in unreal engine 5

R
robospark1
R
robospark1
Kaelix
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Hello and Welcome!


Do need a 3D character that's fully modeled, rigged, and animated in Unreal Engine 5 not just a static FBX you still need to prep? I've got you covered.


I'm Pedro and I'm a Professional 3D Character Modeler. I handle the full pipeline which is sculpting, retopology, texturing, rigging with Control Rig compatibility, and custom animation cycles, so your character is genuinely ready to move inside UE5's Animation Blueprint system.


What you get:

  • Custom stylized or realistic character model
  • Clean topology optimized for Unreal Engine 5 (Nanite-aware where relevant)
  • Full PBR texture set (Base Color, Normal, Roughness, Metallic, AO matched to Unreal's material slots)
  • Skeleton/rig compatible with UE5 Control Rig and Animation Blueprints
  • Custom animation cycles built for your character
  • FBX delivery ready for direct import, plus source files
  • NPCs, heroes, creatures, and stylized or realistic humans


Message me with your concept, references, and the list of animations/actions you need, and I'll confirm poly budget, style, and delivery time before you order.

Preferencia de estilo de entrega

Informa al freelancer cualquier preferencia o inquietud que tengas con respecto al uso de herramientas de IA en la finalización y/o entrega de tu pedido.

Conoce a Kaelix

Kaelix

Professional 3D Character and Game Artist

  • DeArgentina
  • Miembro desdesep 2026
  • Responde aprox. en:1 hora
  • Idiomas

    Español, Holandés, Inglés
Hello and Welcome! I'm Kaelix and I'm a Professional 3D Artist specializing in game character modelling and 3D game assets. Using Blender, ZBrush, and Substance Painter, I sculpt, model, texture, rig and animate characters and props build for real time engines like Unity and Unreal Engine 5. From stylized cartoon characters to realistic humans, creatures, and hard surface props, I deliver clean topology, optimized performance, and production ready files. I work closely with indie developers, small studios, and creators to turn concepts and references into game-ready 3D assets.