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robinsharma766

Animesh

@robinsharma766
India
Inglés, Hindi
Parte de la información aparece en idioma inglés.
Sobre mí
Hi there! I am a specialized 3D Artist with deep expertise in hard-surface modeling and realistic PBR texturing. I work with a professional software stack including Autodesk Maya, Blender, Substance Painter, Marmoset Toolbag, and Unreal Engine. So far, I have successfully modeled and textured 100+ AR-ready 3D models for Walmart, focusing on clean topology and e-commerce accuracy. Currently, I am heavily focused on low-poly workflows for game art, optimizing assets for real-time engines, and collaborating with remote clients to contribute directly to video games.... Lee más

Habilidades

r
robinsharma766
Animesh
desconectado • 
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Revisa mis servicios

Utilería y objetos
I will do hard surface 3d modeling and texturing
Modelado de personajes
I will do 3d hard surface modeling and pbr texturing for games

Porfolio

Experiencia laboral

Self_Employed

Hard Surface & 3D Prop Artist

Self Employed • Freelance

Mar 2025 - Present • 1 yr 8 mos

I specialize in hard-surface game-ready props, 3D assets, and AR/VR e-commerce product visualization. Over my freelance journey, I have successfully modeled and textured 100+ AR assets for major platforms like Walmart and Amazon. I handle the complete workflow from building optimized high-poly to low-poly models and clean UV unwrapping to realistic PBR texturing. Operating with a professional 3D pipeline using Autodesk Maya, Adobe Substance 3D Painter, Marmoset Toolbag 4, and Unreal Engine 5, I focus on delivering high-quality assets that meet strict production standards.