I will integrate google admob ads into your unity android game


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Need to monetize your Unity Android game with Google AdMob?
I will professionally integrate the Google Mobile Ads SDK into your Unity project.
SUPPORTED ADS
- Banner
- Interstitial
- Rewarded
- App Open
From a simple AdMob setup to an advanced reusable Ads Manager, I can integrate ads directly into your existing game flow.
I CAN HANDLE
- SDK setup & initialization
- Ad loading / showing
- Reward callbacks
- Automatic reload / preload
- Multiple ad placements
- App Open lifecycle
- Error handling
- Frequency control
- Game-state integration
Development is tested using Google test ads before production Ad Unit IDs are configured.
IMPORTANT
This service is for Android Unity projects.
Your project must already open and build correctly before integration.
Existing project bugs, broken dependencies, mediation, iOS, IAP, analytics and privacy/consent implementation are not included unless agreed separately.
Please message me before ordering if your project has a custom monetization flow.
Conoce a Ngoc Quoc
2D and 3D Mobile Game Development in Unity
- DeVietnam
- Miembro desdemar 2026
- Responde aprox. en:1 hora
Idiomas
Vietnamita, Inglés
Otros servicios de Desarrollo de videojuegos que ofrezco
FAQ
1. Which AdMob formats can you integrate?
I can integrate: Banner Ads, Interstitial Ads, Rewarded Ads and App Open Ads into Unity Android games. All three packages include these four formats. The difference between packages is the number of placements, reward actions and complexity of the monetization system.
2. What is the difference between Basic and Standard?
Basic provides a simple working implementation with: 1 Banner placement 1 Interstitial trigger 1 Rewarded use case Basic App Open integration Standard connects the ads more deeply into your game flow with multiple placements, reward actions, preload/reload logic and a centralized Ads Manager.
3. Do you use test ads during development?
Yes. Google test ads or properly configured test devices are used during development and testing. Your production Ad Unit IDs can then be configured for the final project.
4. Do you integrate UMP / consent?
UMP / privacy consent integration is not included by default. It is available as a separate Gig Extra because consent requirements and configuration depend on your AdMob account, audience and privacy setup.
5. Do you support iOS?
No. This Gig is for Unity Android games only. iOS, Xcode, Apple certificates and App Store-related configurations are not included.
6. Does my Unity project need to work before ordering?
Yes. Your project should already open, run and build successfully for Android. Fixing existing source-code errors, missing dependencies, broken plugins, Gradle problems or other pre-existing technical issues is outside the standard package scope.
7. Will my project files remain confidential?
Yes. Your source code, assets and project files will be treated as confidential, used only to complete your order, and not shared, sold or reused without permission, except where required by law or Fiverr policies.

