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richard_t_crume

Richard T. Crum

@richard_t_crume

3D Low Poly Modeling, Rigging, Level Design, game environment for Game Model

Estados Unidos
Inglés, Español, Francés, Alemán
Parte de la información aparece en idioma inglés.
Sobre mí
Hi! I am a passionate 3D artist specializing in low poly models, stylized game environment design, and character rigging for Unity and Unreal Engine. Whether you need custom low poly game assets, immersive level design, or anime figures ready for animation, I focus on clean geometry, attention to detail, and your exact project vision. I value smooth communication, clear workflow, and reliable delivery to bring your ideas to life seamlessly. From subtle aesthetic details to complete game environments, I am dedicated to quality craftsmanship. Let's build your next game world together!... Lee más

Habilidades

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richard_t_crume
Richard T. Crum
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Revisa mis servicios

Modelado de personajes
I will create 3d low poly model, anime figure, character rigging for game or animation
Modelado de personajes
I will model low poly model, game asset, anime models for unreal engine and rigging

Porfolio

Experiencia laboral

Fiverr

Fiverr

Freelance • 0 mos

3D Environment & Level Designer

Feb 2022 - Feb 2022 • 0 mos

Designed and optimized stylized 3D environments and levels using Unity and Unreal Engine. Developed custom low-poly game assets, modular environmental pieces, and prop collections tailored to client specifications. Maintained effective communication across project lifecycles, ensuring timely delivery and clean, game-ready assets.

3D Generalist & Character Modeler

Oct 2020 - Oct 2020 • 0 mos

Created low-poly 3D models and stylized anime figures for interactive applications and game projects. Performed rigging and weight painting for custom characters, making them fully functional for animation pipelines in Unreal Engine. Worked closely with art directors to refine asset geometry and ensure seamless integration into game engines.

Senior 3D Asset Designer

May 2018 - May 2018 • 0 mos

Modeled low-poly props, environmental elements, and background assets for real-time game projects. Assisted senior designers in lighting setup, scene layout, and asset optimization to maintain high performance across multiple platforms. Focused on precision, aesthetic detail, and consistency in style.