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I will develop 2d or 3d programming projects using cpp and opengl

R
renderforge
R
renderforge
Render F.
Parte de la información aparece en idioma inglés.

Acerca de este Servicio

Hello! I am an experienced C++ developer specializing in OpenGL desktop applications. I can build custom 2D/3D graphics programs or games using modern OpenGL (GLFW, GLUT, GLEW, etc.). I focus on clean, efficient code with detailed comments. Whether you need a console app, GUI-based project, a game, a 2D or 3D game engine, or anything else, I will help you with high-quality graphics and smooth performance.


What I Offer:

  • Custom C++ OpenGL applications (2D/3D games, simulations, visualizations)
  • Console-based or GUI programs using libraries (GLFW, GLUT, GLEW)
  • Advanced graphics features: GLSL shaders, lighting, global illumination, SSR, SSAO, etc.
  • Cross-platform OpenGL


Why Choose Me:

  • Experienced C++ and OpenGL developer (strong math and algorithms background)
  • Clean, maintainable code with detailed comments
  • Responsive communication and 24/7 availability for updates and questions
  • Fast delivery & revisions
  • Focus on quality and problem-solving: Ill implement advanced rendering techniques (shadows, normal mapping, etc.) as needed
  • I will refund your money if I cannot complete the project!


Please shoot me a message before ordering!

Conoce a Render F.

Render F.
5.0(2)
  • DeBrasil
  • Miembro desdedic 2024
  • Última entrega1 año
  • Idiomas

    Español, Portugués, Inglés, Francés, Ruso, Alemán
Hey, I am a passionate programmer specializing in C++ and OpenGL. I offer solutions to C++ and graphics programming tasks. Whether you are working on a game engine, 3D rendering, college assignment, or any graphics-related project, I am here to help bring your ideas to life. My focus is on delivering clean, efficient code while respecting your time and money. My recent projects included voxel cone tracing for global illumination, screen space reflections, shadow mapping (for point, directional, and spot lights), physics library integration, and much more.