
Malik
3D Artist specializing in Game Ready PBR Assets and Archviz
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Experiencia laboral
3D Artist & Asset Creator
Digital Asset Creation • Freelance
Jun 2023 - Present • 2 yrs 11 mos
I am a professional 3D Artist focused on creating high-quality PBR models for both game engines and architectural scenes. My main goal is to deliver assets that are easy to work with: they always come with clean topology, efficient UV mapping, and realistic textures. I have extensive experience in modeling hard-surface props and interior elements, ensuring they are optimized for real-time use or high-end rendering in Corona and Cycles. I handle the full pipeline from initial blockout to final professional texturing, always prioritizing technical accuracy and clear communication.