r
rakunefe

Efe K.

@rakunefe

What You Will get

Turquía
Turco, Inglés
Parte de la información aparece en idioma inglés.
Sobre mí
Hi, I’m Aşkın Efe Kayınova, a game designer and 3D artist with experience creating game-ready assets and stylized 3D models for indie and commercial projects. I work with Blender, ZBrush, Photoshop, Unity, and Unreal Engine 5. I can help you with props, weapons, environment assets, and optimized 3D models for games. My focus is clean topology, strong silhouettes, game-friendly optimization, and clear communication throughout the project. If you need reliable 3D assets for your game or interactive project, I’m here to help.... Lee más

Habilidades

r
rakunefe
Efe K.
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Utilería y objetos
I will create stylized 3d game props for unreal engine and unity
Modelado de personajes
I will create stylized 3d character models for games

Porfolio

Experiencia laboral

Senior Game Artis

Fiber Games • Tiempo parcial

Nov 2025 - Present6 mos

Created high-quality 3D models for characters, props, and environments for game and digital projects. Sculpted, modeled, textured, and optimized assets using industry-standard workflows. Worked with tools such as ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag to produce polished final assets. Developed both stylized and realistic models based on project requirements and art direction. Prepared game-ready assets with clean topology, UV mapping, baking, and PBR texturing. Collaborated with designers, developers, and other artists to maintain visual quality and production consistency. Assisted in rigging preparation and presentation renders for portfolio, in-game use, and promotional materials. Improved asset quality by focusing on anatomy, silhouette, material definition, and optimization.

3D Artist

Dream Games • Tiempo completo

Feb 2022 - Sep 20242 yrs 7 mos

At this company, I worked as a 3D Artist creating detailed and game-ready 3D assets. My responsibilities included sculpting, modeling, texturing, and presenting high-quality characters and props for production. I used tools like ZBrush, Blender, Substance Painter, and Marmoset to deliver visually polished and optimized work suitable for games and professional presentation.