r
rafae_augusto

Rafael A

@rafae_augusto

Unity Code 3D

Brasil
Inglés, Portugués
Parte de la información aparece en idioma inglés.
Sobre mí
Physics Graduate | Unity C# & Blender Expert | Rapid Solutions Passionate Game Developer and Programmer dedicated to creating seamless experiences and fixing complex issues. Holding a degree in Physics and mastering Unity 3D (Coded in C#) and Blender, I bridge the gap between rigorous analytical logic and creative development. I specialize in rapid micro-services, including precision bug fixing, advanced custom physics scripting, and high-quality, game-ready 3D asset creation. My priority is delivering exceptional, optimized results quickly and efficiently. ... Lee más

Habilidades

r
rafae_augusto
Rafael A
desconectado • 
Tiempo medio de respuesta: 1 hora

Revisa mis servicios

Utilería y objetos
I will create low poly 3d props for your game
Creación de prototipos
I will program custom core mechanics for your unity 3d or 2d game

Porfolio

Experiencia laboral

Freelancer.com

Unity Game & Mobile Software Developer

Freelancer.com • Freelance

Jan 2026 - Present6 mos

Independent Software and Game Developer focused on designing, programming, and publishing mobile applications and interactive prototypes using Unity (C#) and Blender. Key Responsibilities & Achievements: • End-to-End Mobile Publishing: Successfully developed, optimized, and published mobile applications on the Google Play Store, managing the entire lifecycle including APK/AAB generation, package configuration, and strict store policy compliance. • Monetization Integration: Implemented mobile ad architectures using Google AdMob (including banner, interstitial systems, and app-ads.txt setup) ensuring seamless revenue integration without degrading user experience. • Advanced UI/UX Implementation: Built modern, responsive, and dynamic user interfaces leveraging Unity's UI Toolkit, UXML, and USS styling rules. • Technical Prototyping & Systems: Scripted modular and performance-optimized C# code for core gameplay mechanics, custom physics systems, interactive tools, and intelligent enemy AI using Finite State Machines. • 3D Asset Management: Modeled and optimized low-poly game-ready 3D models in Blender, ensuring clean UV unwrapping and smooth asset integration inside Unity scenes for optimal mobile hardware performance.